Stone Story RPG | StoneJam 4 Wrapup – Showcasing community creations made with the in-game scripting

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From 9/17 to 9/22, we hosted our fourth StoneJam, an event where community members gathered to create custom content for Stone Story RPG using the in-game scripting language, Stonescript. We received all sorts of neat creations, including cosmetics, minigames, pets, and UI tools.

In this video we take a look at each submission. We can’t wait to see you all for the next StoneJam!


Stone Story RPG is an award-winning indie idle / incremental game set in a dark ASCII animated world, filled with monsters and mysteries. Inspired by games like Candy Box, Diablo, and classic DOS PC adventures, one of Stone Story’s defining mechanics is that you have no direct control of the player character, as an A.I. does all the exploring, combat and looting. Though this is an auto-RPG, that doesn’t mean it’s an idle game. Potions and special abilities are maximized by good timing. Boss fights are intense, requiring quick item swaps if the boss changes patterns.

Your natural curiosity will be your greatest tool as you delve into the game and discover there’s more beneath its deceptively minimalistic surface.

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